Monday, 25 January 2016

Player Character Example (Concept Design and Pixel Art)


This is a pixel art rendering of a potential character within my game concept. The game I planned had a function that allowed players to create their own character, and thus the protagonist could look however they wished. This character design acted as an example of just one of the almost innumerable ways that a player character could look, and also acted as a stand-in for examples of gameplay and screenshots that I created for project that required the protagonist. I am quite happy with how this image turned out, as I believe I was able to effectively translate shading and depth into a pixel art format in order to create a character in a fairly semi-realistic style, while still maintaining the art style of the game.

This is the pixel sprite rendition of the protagonist stand-in that I used for the game project. This sprite is the avatar that the player would control in game. However, because of the games Character Creation function, their avatar would most likely look vastly different. Nonetheless, all in-game avatars would, for the most part, maintain this similar pixel style. I am quite satisfied with this sprite as I believe it accurately reflects the design aspects that I established in the concept art, and the two images are recognisable as representing the same character, despite the fact that one uses vastly less pixels. 


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